Space Station 13 - Modules - Types — Define Details

code/__DEFINES/inventory_sizes.dm

ITEM_SIZE_TINYUsually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)
ITEM_SIZE_SMALLPockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)
ITEM_SIZE_NORMALStandard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)
ITEM_SIZE_BULKYItems that can be wielded or equipped, (e.g. defibrillator, backpack, space suits)
ITEM_SIZE_HUGEUsually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)
ITEM_SIZE_GARGANTUANEssentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)
ITEM_SIZE_COLOSSALFor something large which takes an entire tile, (e.g. a full glass window, or a girder)
ITEM_SIZE_TITANICSomething so large that it extends beyond the confines of its tile, (e.g. scrap beacon)

Define Details

ITEM_SIZE_BULKY

Items that can be wielded or equipped, (e.g. defibrillator, backpack, space suits)

ITEM_SIZE_COLOSSAL

For something large which takes an entire tile, (e.g. a full glass window, or a girder)

ITEM_SIZE_GARGANTUAN

Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)

ITEM_SIZE_HUGE

Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)

ITEM_SIZE_NORMAL

Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)

ITEM_SIZE_SMALL

Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)

ITEM_SIZE_TINY

Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)

ITEM_SIZE_TITANIC

Something so large that it extends beyond the confines of its tile, (e.g. scrap beacon)