code/__DEFINES/inventory_sizes.dm 
| ITEM_SIZE_TINY | Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips) |
|---|---|
| ITEM_SIZE_SMALL | Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device) |
| ITEM_SIZE_NORMAL | Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets) |
| ITEM_SIZE_BULKY | Items that can be wielded or equipped, (e.g. defibrillator, backpack, space suits) |
| ITEM_SIZE_HUGE | Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons) |
| ITEM_SIZE_GARGANTUAN | Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe) |
| ITEM_SIZE_COLOSSAL | For something large which takes an entire tile, (e.g. a full glass window, or a girder) |
| ITEM_SIZE_TITANIC | Something so large that it extends beyond the confines of its tile, (e.g. scrap beacon) |
Define Details
ITEM_SIZE_BULKY 
Items that can be wielded or equipped, (e.g. defibrillator, backpack, space suits)
ITEM_SIZE_COLOSSAL 
For something large which takes an entire tile, (e.g. a full glass window, or a girder)
ITEM_SIZE_GARGANTUAN 
Essentially means it cannot be picked up or placed in an inventory, (e.g. mech parts, safe)
ITEM_SIZE_HUGE 
Usually represents objects that require two hands to operate, (e.g. shotgun, two-handed melee weapons)
ITEM_SIZE_NORMAL 
Standard backpacks can carry tiny, small & normal items, (e.g. fire extinguisher, stun baton, gas mask, metal sheets)
ITEM_SIZE_SMALL 
Pockets can hold small and tiny items, (e.g. flashlight, multitool, grenades, GPS device)
ITEM_SIZE_TINY 
Usually items smaller then a human hand, (e.g. playing cards, lighter, scalpel, coins/holochips)
ITEM_SIZE_TITANIC 
Something so large that it extends beyond the confines of its tile, (e.g. scrap beacon)